Revisiting World Of Warcraft
In 2004, Word of Warcraft is by far the most popular
fantasy-based MMORPG on the Internet. It gathered 11 million avid followers,
and generated millions of revenues that skyrocketed Blizzard status to be one of
the premiere companies in the online gaming industry. Every avid online gamer
and that includes me bought a copy of this game along with a 60 days subscription
pass – a requirement to enjoy Azeroth and all its features. I played this game
religiously for 3 years and I love how my human paladin progressed, and
acquired some cool gears for Pvp. However, 6-7 hours a day of gaming really took
its toll on my social life, and so I change my ways and dropped my subscription
and find a more casual game.
So, in 2007 I quit Wow and everything about this game is
just history. I’m not even interested in reading articles about Wow or glimpse the newest patch that Blizzard is
going to implement on the game. After all I just need to move on and find a
less competitive game or at least a more casual-friendly environment. For 6
years I have no Idea on the status of Wow or even the controversies it faced
during my absence.




