XCOM is a classic turn-based strategy game; it became
popular during the 90’s and was the favorite game for strategy fans. It’s been
one of those legendary games that have been dormant for decades, but rebooted
for modern-day gaming consumption. The setting is still in a world ravaged by
aliens and humanity is hanging by a thread – sounds familiar? Well, it’s an
alien invasion game and you’re the commander of a group of elite soldiers from
different countries formed under one organization called – XCOM Project. The
purpose of this project is to fight the aliens and save mankind from
extermination.
The company who got
the go signal to reboot this great classic is Firaxis. If you’ve played the Civilization
Series, then for sure you’re familiar with Firaxis and Sid Meiers. These guys
are the masters of deep strategy games, and for sure they will carry that
trademark to XCOM – Enemy Unknown. Although, there is a big difference when it
comes to their previous games, since Civilization is an empire building game while
XCOM is a combat-oriented strategy game. But the way Firaxis presented XCOM –
Enemy Unknown to strategy game fans is quite extraordinary – they really know
their craft.




